The following table contains a list of abilities and effects and whether they work for Archer.
TBA.
24.14.92.152 (talk) No edit summary |
SirCmt (talk | contribs) (Added table of ability interactions (which is kinda shoddy but I'll fix later)) |
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{{Outdated|Some things may be updated, but others are still out of date}} |
{{Outdated|Some things may be updated, but others are still out of date}} |
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'''Guilds''' are |
'''Guilds''' are generally a group of people who work together to achieve a long-term goal. Some guilds mainly focus on war, and others focus on building a community. Warring is an activity exclusively restricted to guilds, and is done by guilds to control territories or land on the map. You can level up your guild by giving it some of the XP that you earn by using the ''/guild xp [int]'' command or by taking territories and leveling up the "XP Seeking" bonus. Your guild can start with 5 members, and will increase as you level it up (see the perks table below). Each [[Territories|territory]] you own will allow you to use bonuses to get things like guild xp, guild emeralds, guild resources (more on this later) as well as bonuses to allow you to generate emeralds & tomes you can give to players. [[File:Guilds wynn.png|200px|frameless|right]] |
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== Creating |
== Creating == |
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'''Guilds''' can be created |
'''Guilds''' can be created by going to the [[Guild Master]] in the [[The Guild Hall|Guild Hall]] in [[Cinfras (City)|Cinfras]]. To create a guild, you must meet the following requirements: |
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* Be on a character with Combat Level 75. |
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* Have 20 Liquid Emeralds. |
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* Have at least 6 [[Soul Points]]. |
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When creating a guild, you may choose both the name and the tag that your guild will use. |
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==Defending a guild territory== |
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The guild name and tag must meet the following requirements: |
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To defend a territory claimed by your guild, you use /gu manage, select the territory menu, then select whichever territory you want to defend. Clicking the first button, you'll be able to modify 4 different stats; defense, health. |
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* Must not already be in use by another guild. |
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** This is case insensitive, meaning <code>Wynn</code> would not be allowed as <code>WYNN</code> exists. |
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** Some guilds break this rule. |
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* Must contain between: |
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** '''4 - 30''' characters (Guild Name) |
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** '''3 - 4''' characters (Guild Tag) |
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* Must not contain any profanity. |
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* Must not impersonate any roles (Moderator, Developer, Wynn). |
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== Wars == |
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==Attacking a guild territory== |
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=== Attacking === |
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When you attack a territory using the ''/guild attack'' command (or by clicking on the banner that marks each territory), you and all of your participating guild members (they can be on different servers, but must be in the same region) will be teleported into an area with a large Guild Tower in the center, which is a boss that must be defeated in order to gain control of the territory. The Guild Tower can attack in many ways, and has a varying amount of health and damage, which is set by the members of the Guild Tower's guild through Bonuses. If you win, you will gain control of the territory, but if you lose, you will be teleported back to your server as you die and lose 2 [[Soul Points|soul points]]. Note that it costs a certain amount of [[emeralds]] in order to start a war, which can either be provided by the player attacking the territory or from the guild's storage of emeralds.<!-- This needs to be updated to reflect Guild Towers. --> |
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To attack a territory, use the <code>/guild attack</code> command within the territory you want to attack to open the attack menu. The attack menu shows the territory difficulty, cost, and timer, as well as the route the timer is calculated on, and left clicking will spend emeralds to start the timer. If another guild captures the territory during this timer, your attack is cancelled and the emeralds are refunded. If the timer finishes, up to five random guild members within the territory will be teleported into the war, which is an arena with the '''Guild Tower''', a large tower boss that must be defeated to take control of the territory from the controlling guild. When entering a war, players will have a 25 second grace period in which they can move around and prepare for the fight. |
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For a guild with territories to begin a war, the following conditions must be met: |
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==Ranks== |
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* The territory must not have been captured by another guild in the last '''10 minutes'''. |
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'''Owner''' |
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* The territory must not be owned by the attacking guild. |
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* The attacking guild must have a headquarters. |
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* The attacking guild must have a valid route to the attacked territory. |
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* The attacking guild must have sufficient emeralds for the attack. |
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* The attacking guild must not have an active timer on the territory for any less than 20 minutes. |
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** If the timer on the territory exceeds 20 minutes, it is possible to attack the territory a second time. |
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** Additional timers will be cancelled and refunded if previous attacks are successful. |
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If these conditions are met, a guild may attack the territory. Guilds that do not have any territories may begin a war at no cost. |
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{| class="wikitable mw-collapsible" |
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|+ |
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Base Attack Costs |
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!Territories Owned |
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!Emeralds Required |
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|- |
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|0 |
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|Free |
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|- |
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|1 |
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|200 |
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|- |
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|2 |
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|800 |
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|- |
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|3 |
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|2000 |
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|- |
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|4+ |
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|4000 |
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|} |
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When starting an attack, the tax rate of the territories between your headquarters and the territory being attacked will increase the cost. This increased cost can be calculated using the following formula: |
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:*The creator of the guild: can only have one owner. |
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:*All permissions |
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{{Math|<math>\text{cost}=(1+t_1)^{r_1}*(1+t_2)^{r_2}*\ldots*(1+t_n)^{r_n}</math>}} |
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'''Chief''' |
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Each variable represents the following: |
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:*Can recruit, kick, promote and demote members up to strategist. |
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* {{Math|<math>\text{cost}</math>:}} Total cost of attacking the territory after taxation. |
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:*Can edit Guild Banner. |
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* {{Math|<math>t_n</math>:}} Individual occurrence of tax rate along the route. |
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:* Able to transfer territories. |
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* {{Math|<math>r_n</math>:}} Number of occurrences of tax rate in <span style="background-color: #FFF; padding: 2px; color: black; border-radius: 2px"><math>t_n</math></span> |
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To note, this formula excludes territories owned by you, and will use the relevant tax rate based on your diplomacy with the territory owner. For instance, guilds in which you have an alliance with will tax you for the ally tax of that territory. |
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'''Strategist''' |
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=== Warring === |
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:*Can recruit, kick, promote and demote members up to captain. |
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After the 25 second grace period, the Guild Tower will begin attacking the player '''nearest''' the tower, attacking the targetted player for a value between the minimum tower damage and double the maximum tower damage, and hits at a rate based on the tower attack speed. Players in the war are shown the stats of the tower in the form of a bossbar, which consists of the guild that currently owns the territory, the territory name, the health and defense of the tower, the minimum and maximum damage range of the tower, and the attacks per second of the tower. |
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:*Can attack territories and defend territories. |
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:*Can change bonuses on territories. |
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:*Has access to High Ranked Guild Chest |
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[[File:ExampleTowerStats.png|An example of a Guild Tower bossbar]] |
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'''Captain''' |
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Players are targetted by the tower until they either die, exit the center half of the arena, or leave the war, in which case the tower will target the next closest player. Your guild will capture the territory if the tower's health reaches zero, and the territory will go on cooldown for '''10 minutes''', preventing other guilds' attacks. Your guild will fail to capture the territory if '''all''' players die or leave the war. Dying in a war will result in 2 [[Soul Points]] being lost, however you may leave through the lobby or <code>/switch</code> at no cost. Wars do not allow for most commands, such as <code>/class</code> and <code>/trade</code>, so it is recommended trading items is done before the war begins. |
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:*Can recruit, promote and demote members up to Recruiter. |
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:*Can attack territories.<br /> |
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There are a number of abilities and effects that affect the Guild Tower. As a general rule, any effects that provides a status effect that buff player resistance, or lower enemy damage and resistance have no effect on the Guild Tower, as the Guild Tower's damage is considered environmental, and the resistance of the Guild Tower remains static. |
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'''Recruiter''' |
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<!-- |
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:*Can recruit new members for the guild. |
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NOTE: When adding to table, please ensure that you have tested the ability / effect, |
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and if it is a resistance, test on both tower damage and aura / volley. |
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If any of them have separate effects on aura and volley, please message `grabe` |
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on Discord. |
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--> |
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<tabber> |
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Archer= |
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The following table contains a list of abilities and effects and whether they work for '''Archer'''. |
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'''Recruit''' |
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TBA. |
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:*A normal member of the guild. Unable to use most commands which edit the guild except the ones listed in the first table below. <br /> |
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|-| |
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Warrior= |
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The following table contains a list of abilities and effects and whether they work for '''Warrior'''. |
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TBA. |
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|-| |
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Mage= |
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The following table contains a list of abilities and effects and whether they work for '''Mage'''. |
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{| class="wikitable mw-collapsible" |
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|+ |
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Mage |
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! Ability Name |
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! Guild Tower |
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! Aura and Volley |
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! Notes |
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|- |
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| Wind Slash |
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| '''✔''' |
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| - |
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| |
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|- |
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| Thunderstorm |
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| '''✔''' |
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| - |
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| |
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|- |
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| Burning Sigil |
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| '''✔''' |
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| - |
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| |
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|- |
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| Sunshower |
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| '''✔''' |
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| - |
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| |
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|- |
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| Windsweeper |
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| '''✔''' |
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| - |
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| |
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|- |
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| Arcane Transfer |
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| '''✔''' |
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| - |
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| |
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|- |
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| Eye Piercer |
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| '''✖''' |
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| - |
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| |
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|- |
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| Breathless |
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| '''✔''' |
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| - |
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| |
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|- |
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| Pyrokinesis |
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| '''✔''' |
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| - |
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| |
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|- |
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| Arcane Restoration |
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| '''✔''' |
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| - |
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| |
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|- |
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| Arcane Power |
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| '''✔''' |
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| - |
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| |
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|- |
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| Transonic Warp |
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| '''✔''' |
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| - |
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| |
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|- |
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| Lightweaver |
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| '''✔''' |
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| - |
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| |
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|- |
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| Explosive Entrance |
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| '''✔''' |
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| - |
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| |
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|- |
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| Gust |
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| '''✔''' |
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| - |
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| |
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|- |
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| Devitalize |
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| '''✖''' |
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| '''✖''' |
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| |
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|- |
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| Sunflare |
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| '''✖''' |
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| '''✖''' |
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| |
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|- |
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| Timelocked |
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| '''✔''' |
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| - |
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| |
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|} |
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|-| |
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Assassin= |
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The following table contains a list of abilities and effects and whether they work for '''Assassin'''. |
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TBA. |
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|-| |
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Shaman= |
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The following table contains a list of abilities and effects and whether they work for '''Shaman'''. |
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TBA. |
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</tabber> |
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Throughout the Guild War, mobs will spawn from the Guild Tower, and will later spawn more and more as a war progresses. |
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<tabber> |
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Regular Countryside = |
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{{MobTable}} |
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| [[File:Mercenary.png|100px]] |
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| Mercenary |
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| 100 |
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| 15000 |
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| Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(Country) |
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|- |
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| [[File:Rogue.png|100px]] |
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| Rogue |
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| 100 |
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| 12000 |
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| Melee |
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| - |
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| {{element|thunder}}: Damage, Defense |
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| - |
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| Guild War Arenas<br>(Country) |
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|- |
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| [[File:Ranger.png|100px]] |
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| Ranger |
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| 100 |
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| 20000 |
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| Ranged |
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| - |
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| {{element|fire}}: Weakness <br> {{element|air}}: Damage, Defense |
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| - |
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| Guild War Arenas<br>(Country) |
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|- |
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| [[File:Elite.png|100px]] |
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| Elite |
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| 100 |
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| 47250 |
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| Melee |
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| - |
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| {{element|fire}}: Damage <br> {{element|water}}: Defense <br> {{element|earth}}: Defense |
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| - |
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| Guild War Arenas<br>(Country) |
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|- |
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| [[File:Bystander.png|100px]] |
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| Bystander |
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| 100 |
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| 5000 |
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| Neutral |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(Country) |
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|} |
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|-| |
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Cities = |
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{{MobTable}} |
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| [[File:TownGuard.png|100px]] |
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| Town Guard |
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| 100 |
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| 16000 |
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| Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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| [[File:Bishop.png|100px]] |
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| Bishop |
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| 100 |
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| 16000 |
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| Ranged |
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| - |
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| {{e|e|Weak|}}<br>{{e|t|Dam|}}<br>{{e|t|Def|}} |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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| [[File:Cleric.png|100px]] |
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| Cleric |
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| 100 |
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| ? |
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| Ranged |
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| - |
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| {{e|t|Weak|}}<br>{{e|w|Dam|}}<br>{{e|w|Def|}} |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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| [[File:Shroud.png|100px]] |
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| Shroud |
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| 100 |
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| ? |
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| Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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| [[File:Shadow.png|100px]] |
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| Shadow |
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| 100 |
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| ? |
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| Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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| [[File:Passerby.png|100px]] |
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| Passerby |
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| 100 |
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| ? |
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| Neutral Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(City) |
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|- |
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|} |
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|-| |
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Nesaak Tundra = |
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{{MobTable}} |
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| [[File:Axeman.png|100px]] |
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| Axeman |
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| 100 |
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| 16000 |
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| Melee |
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| - |
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| {{e|f|Def|}} |
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| - |
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| Guild War Arenas<br>(Nesaak Tundra) |
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|- |
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| [[File:Silencer(NesaakGuildWar).png|100px]] |
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| Silencer |
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| 100 |
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| 10000 |
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| Melee |
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| - |
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| {{e|f|}}{{e|t|Def|}} |
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| - |
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| Guild War Arenas<br>(Nesaak Tundra) |
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|- |
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| [[File:IceMage.png|100px]] |
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| Ice Mage |
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| 100 |
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| 20000 |
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| Ranged |
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| - |
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| {{e|w|Dam|}}<br>{{e|f|}}{{e|w|Def|}} |
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| - |
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| Guild War Arenas<br>(Nesaak Tundra) |
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|- |
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| [[File:MountainYeti.png|100px]] |
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| Mountain Yeti |
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| 100 |
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| 47500 |
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| Melee |
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| - |
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| {{e|a|Weak|}}<br>{{e|e|Dam|}}<br>{{e|f|}}{{e|e|Def|}} |
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| - |
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| Guild War Arenas<br>(Nesaak Tundra) |
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|- |
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| [[File:Hiker.png|100px]] |
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| Hiker |
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| 100 |
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| 5000 |
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| Neutral Melee |
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| - |
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| - |
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| - |
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| Guild War Arenas<br>(Nesaak Tundra) |
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|- |
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|} |
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|-| |
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</tabber> |
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When passing through another guild's territory, the cost to start a war is increased due to tax. However, you don't have to pay the guild you're attacking any tax. Note that the extra emeralds a guild pays due to tax get removed from the system. |
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As an example, a guild originally paying 4000 emeralds, will pay 4200 emeralds instead if they pass through a territory with a 5% tax. |
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==Defending== |
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Applying defenses to territories owned by your guild can be done using <code>/guild manage</code> (shortcut <code>/gu manage</code>) and accessing the territory menu. |
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'''Upgrades''' |
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* Damage: Increases the minimum and maximum damage the tower deals to players. Costs ore. |
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* Attack: Increases the tower's attacks per second. Costs crop. |
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* Health: Increases the tower's health. Costs wood. |
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* Defense: Increases the tower's resistance to player attacks. Costs fish. |
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* All 4 upgrades can be maxed out at level 11. |
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'''Offensive Bonuses''' |
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* Stronger Mobs: Increases the damage mobs deal to the player in the war. Costs wood. |
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* Multi-Attack: Allows the tower to target an additional player (2 total). Costs fish. |
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* Aura: Releases a wave of fire particles that descend down the tower to the floor of the arena then travel halfway to the edge of the arena. Any player that touches aura particles is dealt 100%-200% of the tower's damage. Aura can be dodged by standing in the back half of the arena, or by jumping at least 1.5 blocks off the ground. Costs crop. |
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* Volley: Launches a volley of particles that fly to the '''outer''' half of the arena and explode, dealing 100%-200% of the tower's damage. Volley can be dodged by standing in the center half of the arena, or by jumping around 4 blocks off the ground. Costs ore. |
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==Guild Ranks== |
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Members of a guild can only perform actions based on their rank within the guild. There are 6 ranks: |
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* Owner |
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* Chief |
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* Strategist |
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* Captain |
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* Recruiter |
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* Recruit |
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Players joining a guild have a '''3-day''' cooldown on accessing the guild bank, participating in wars, and queueing territories. There is also a '''7-day''' cooldown on rewarding players with guild emeralds and guild tomes. The cooldown on accessing the guild bank is the only one that may be bypassed if your rank is higher than recruit. The guild owner may also choose to set the minimum rank that may open the guild bank between recruit and recruiter. |
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[[File:GuildCooldown.png|Example error message of being unable to war]] |
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{| class="wikitable mw-collapsible" |
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|+ |
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Guild Permissions |
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!Permission |
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!Owner |
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!Chief |
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!Strategist |
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!Captain |
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!Recruiter |
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!Recruit |
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|- style="text-align:center;" |
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| style="text-align:left;" | Guild Bank (Everyone) |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|<abbr title="Owner can set minimum rank required to access
If allowed, must be in the guild for 3 days">'''?'''</abbr> |
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|- style="text-align:center;" |
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| style="text-align:left;" | Invite New Members |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | <abbr title="All members can participate in wars">Queue Wars</abbr> |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Promote Members (lower) |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Guild Bank (High Ranked) |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Manage Territories |
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|'''✔''' |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Set Guild Headquarters |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Manage Diplomacies |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Gift Rewards to Members |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Kick Members |
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|'''✔''' |
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|'''✔''' |
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| |
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| |
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| |
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| |
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|- style="text-align:center;" |
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| style="text-align:left;" | Edit Guild Banner |
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|'''✔''' |
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|'''✔''' |
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| |
|||
| |
|||
| |
|||
| |
|||
|- style="text-align:center;" |
|||
| style="text-align:left;" | Edit Bank Settings |
|||
|'''✔''' |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
|- style="text-align:center;" |
|||
| style="text-align:left;" | <abbr title="Converts legacy emeralds and deposits into your guild's headquarters
Can only be done once if your guild has legacy emeralds">Transfer Legacy Bank</abbr> |
|||
|'''✔''' |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
|- style="text-align:center;" |
|||
| style="text-align:left;" | Transfer Ownership |
|||
|'''✔''' |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
|- |
|||
|} |
|||
== Leveling Guild == |
== Leveling Guild == |
||
Guilds members can contribute experience to the guild using the <code>/gu xp <0-100></code>. When a guild levels up, it receives the perk corresponding to that level. The amount required for each level can be calculated using the following formula: |
|||
{{Math|<math>\text{experience}=\text{base}*\sum_{n=1}^{\text{level}}1.15^{n-1}</math>|padX=20}} |
|||
{{Hatnote|Note:|text=🛈 If your guild happens to be at an "unknown" level, do <code>/guild stats</code> command in-game and {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=add it here to improve the wiki }}.}} |
|||
Each variable represents the following: |
|||
{| class="wikitable sortable mw-collapsible" |
|||
* {{Math|<math>\text{experience}</math>:}} Experience required to level up from the current level (from level minimum). |
|||
* {{Math|<math>\text{base}</math>:}} Base amount of experience required (Defaults to 20,000). |
|||
* {{Math|<math>\text{level}</math>:}} Current level of the guild. |
|||
* {{Math|<math>n</math>:}} Iterator value for levels {{Math|<math>1</math>}} to {{Math|<math>\text{level}</math>}}. |
|||
<!--{{Hatnote|Note:|text=🛈 If your guild happens to be at an "unknown" level, do <code>/guild stats</code> command in-game and {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=add it here to improve the wiki }}.}} --> |
|||
The following table shows the amount of experience required to reach each level: |
|||
{| class="wikitable sortable mw-collapsible mw-collapsed" |
|||
|+ |
|+ |
||
Guild |
Guild Levels |
||
!Level |
!Level |
||
!Experience |
!Experience |
||
! |
!Perks |
||
|- |
|- |
||
|1 |
|1 |
||
|'''20,000''' |
|'''20,000''' |
||
|'''+4 New Badges''' |
|'''+4 New Badges''' |
||
|- |
|- |
||
|2 |
|2 |
||
|'''43,000''' |
|'''43,000''' |
||
|'''+4 Member Slots''' |
|'''+4 Member Slots''' |
||
|- |
|- |
||
|3 |
|3 |
||
|'''69,450''' |
|'''69,450''' |
||
|'''<u>Guild Bank Unlocked</u>''' |
|'''<u>Guild Bank Unlocked</u>''' |
||
|- |
|- |
||
|4 |
|4 |
||
|'''99,868''' |
|'''99,868''' |
||
|'''+1 New Badges''' |
|'''+1 New Badges''' |
||
|- |
|- |
||
|5 |
|5 |
||
|'''134,848''' |
|'''134,848''' |
||
|'''+1 Badge Slot''' |
|'''+1 Badge Slot''' |
||
|- |
|- |
||
|6 |
|6 |
||
|'''175,075''' |
|'''175,075''' |
||
|'''+8 Member Slots''' |
|'''+8 Member Slots''' |
||
|- |
|- |
||
|7 |
|7 |
||
|'''221,336''' |
|'''221,336''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|8 |
|8 |
||
|'''274,536''' |
|'''274,536''' |
||
|'''+1 Territory Loadout Slot''' |
|'''+1 Territory Loadout Slot''' |
||
|- |
|- |
||
|9 |
|9 |
||
|'''335,717''' |
|'''335,717''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|10 |
|10 |
||
|'''406,074''' |
|'''406,074''' |
||
|'''<u>Weekly Guild Objectives Unlocked</u>''' |
|'''<u>Weekly Guild Objectives Unlocked</u>''' |
||
|- |
|- |
||
|11 |
|11 |
||
|'''486,986''' |
|'''486,986''' |
||
|'''+1 Badge Slot''' |
|||
| |
|||
|- |
|- |
||
|12 |
|12 |
||
|'''580,033''' |
|'''580,033''' |
||
|'''+1 New Badges''' |
|'''+1 New Badges''' |
||
|- |
|- |
||
|13 |
|13 |
||
|'''687,038''' |
|'''687,038''' |
||
| |
| |
||
|- |
|- |
||
|14 |
|14 |
||
|'''810,094''' |
|'''810,094''' |
||
|'''<u>High Rank Bank Unlocked</u>''' |
|'''<u>High Rank Bank Unlocked</u>''' |
||
|- |
|- |
||
|15 |
|15 |
||
|'''951,608''' |
|'''951,608''' |
||
|'''+5 Member Slots''' |
|'''+5 Member Slots''' |
||
|- |
|- |
||
|16 |
|16 |
||
|'''1,114,349''' |
|'''1,114,349''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|17 |
|17 |
||
|'''1,301,502''' |
|'''1,301,502''' |
||
| |
| |
||
|- |
|- |
||
|18 |
|18 |
||
|'''1,516,727''' |
|'''1,516,727''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|19 |
|19 |
||
|'''1,764,236''' |
|'''1,764,236''' |
||
| |
| |
||
|- |
|- |
||
|20 |
|20 |
||
|'''2,048,872''' |
|'''2,048,872''' |
||
|'''+1 Territory Loadout Slot''' |
|'''+1 Territory Loadout Slot''' |
||
|- |
|- |
||
|21 |
|21 |
||
|'''2,376,202''' |
|'''2,376,202''' |
||
|'''+2 New Badges''' |
|'''+2 New Badges''' |
||
|- |
|- |
||
|22 |
|22 |
||
|'''2,752,633''' |
|'''2,752,633''' |
||
| |
| |
||
|- |
|- |
||
|23 |
|23 |
||
|'''3,185,528''' |
|'''3,185,528''' |
||
| |
| |
||
|- |
|- |
||
|24 |
|24 |
||
Line 178: | Line 673: | ||
|'''4,255,860''' |
|'''4,255,860''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|26 |
|26 |
||
|'''4,914,239''' |
|'''4,914,239''' |
||
| |
| |
||
|- |
|- |
||
|27 |
|27 |
||
|'''5,671,375''' |
|'''5,671,375''' |
||
|'''<u>+Higher Tax Rate [1-10]</u>''' |
|'''<u>+Higher Tax Rate [1-10]</u>''' |
||
|- |
|- |
||
|28 |
|28 |
||
|'''6,542,082''' |
|'''6,542,082''' |
||
| |
| |
||
|- |
|- |
||
|29 |
|29 |
||
|'''7,543,394''' |
|'''7,543,394''' |
||
|'''+1 Badge Slots''' |
|'''+1 Badge Slots''' |
||
|- |
|- |
||
|30 |
|30 |
||
|'''8,694,903''' |
|'''8,694,903''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|31 |
|31 |
||
|'''10,019,138''' |
|'''10,019,138''' |
||
| |
| |
||
|- |
|- |
||
|32 |
|32 |
||
|'''11,542,009''' |
|'''11,542,009''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|33 |
|33 |
||
|'''13,293,310''' |
|'''13,293,310''' |
||
|'''+7 Member Slots''' |
|'''+7 Member Slots''' |
||
|- |
|- |
||
|34 |
|34 |
||
Line 227: | Line 713: | ||
|'''17,623,403''' |
|'''17,623,403''' |
||
| |
| |
||
|- |
|- |
||
|36 |
|36 |
||
|'''20,286,914''' |
|'''20,286,914''' |
||
|'''+4 New Badges''' |
|'''+4 New Badges''' |
||
|- |
|- |
||
|37 |
|37 |
||
|'''23,349,951''' |
|'''23,349,951''' |
||
| |
| |
||
|- |
|- |
||
|38 |
|38 |
||
|'''26,872,443''' |
|'''26,872,443''' |
||
| |
| |
||
|- |
|- |
||
|39 |
|39 |
||
|'''30,923,310''' |
|'''30,923,310''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|40 |
|40 |
||
|'''35,581,806''' |
|'''35,581,806''' |
||
|'''<u>+1 Guild Star</u>''' |
|'''<u>+1 Guild Star</u>''' |
||
|- |
|- |
||
|41 |
|41 |
||
|'''40,939,077''' |
|'''40,939,077''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|42 |
|42 |
||
|'''47,099,939''' |
|'''47,099,939''' |
||
|'''+5 Member Slots''' |
|'''+5 Member Slots''' |
||
|- |
|- |
||
|43 |
|43 |
||
|'''54,184,929''' |
|'''54,184,929''' |
||
| |
| |
||
|- |
|- |
||
|44 |
|44 |
||
Line 276: | Line 753: | ||
|'''71,702,569''' |
|'''71,702,569''' |
||
|'''<u>+Higher Tax Rate [1-20]</u>''' |
|'''<u>+Higher Tax Rate [1-20]</u>''' |
||
|- |
|- |
||
|46 |
|46 |
||
|'''82,477,955''' |
|'''82,477,955''' |
||
| |
| |
||
|- |
|- |
||
|47 |
|47 |
||
|'''94,869,648''' |
|'''94,869,648''' |
||
| |
| |
||
|- |
|- |
||
|48 |
|48 |
||
|'''109,120,095''' |
|'''109,120,095''' |
||
|'''+5 New Badges''' |
|'''+5 New Badges''' |
||
|- |
|- |
||
|49 |
|49 |
||
|'''125,508,109''' |
|'''125,508,109''' |
||
| |
| |
||
|- |
|- |
||
|50 |
|50 |
||
|'''144,354,326''' |
|'''144,354,326''' |
||
|'''+7 High Ranked Slots''' |
|'''+7 High Ranked Slots''' |
||
|- |
|- |
||
|51 |
|51 |
||
|'''166,113,505'''<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} --> |
|||
|unknown |
|||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|52 |
|52 |
||
|'''176,088,030'''<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} --> |
|||
|unknown |
|||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|53 |
|53 |
||
|'''219,614,335''' |
|'''219,614,335''' |
||
| |
| |
||
|- |
|- |
||
|54 |
|54 |
||
Line 325: | Line 793: | ||
|'''290,482,958''' |
|'''290,482,958''' |
||
| |
| |
||
|- |
|- |
||
|56 |
|56 |
||
|'''334,075,402''' |
|'''334,075,402''' |
||
| |
| |
||
|- |
|- |
||
|57 |
|57 |
||
|'''364,591,651'''<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} --> |
|||
|unknown |
|||
|'''<u>+Higher Tax Rate [1- |
|'''<u>+Higher Tax Rate [1-40]</u>''' |
||
|- |
|- |
||
|58 |
|58 |
||
|'''441,857,719''' |
|'''441,857,719''' |
||
| |
| |
||
|- |
|- |
||
|59 |
|59 |
||
|'''508,156,376''' |
|'''508,156,376''' |
||
| |
| |
||
|- |
|- |
||
|60 |
|60 |
||
|'''584,399,833''' |
|'''584,399,833''' |
||
|'''+5 New Badges''' |
|'''+5 New Badges''' |
||
|- |
|- |
||
|61 |
|61 |
||
|'''672,079,808''' |
|'''672,079,808''' |
||
| |
| |
||
|- |
|- |
||
|62 |
|62 |
||
|'''772,911,779''' |
|'''772,911,779''' |
||
| |
| |
||
|- |
|- |
||
|63 |
|63 |
||
|'''888,868,546''' |
|'''888,868,546''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|64 |
|64 |
||
Line 374: | Line 833: | ||
|'''1,175,571,652''' |
|'''1,175,571,652''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|66 |
|66 |
||
|'''1,351,927,399''' |
|'''1,351,927,399''' |
||
|'''+10 Member Slots''' |
|'''+10 Member Slots''' |
||
|- |
|- |
||
|67 |
|67 |
||
|'''1,554,736,509''' |
|'''1,554,736,509''' |
||
| |
| |
||
|- |
|- |
||
|68 |
|68 |
||
|'''1,787,966,986''' |
|'''1,787,966,986''' |
||
| |
| |
||
|- |
|- |
||
|69 |
|69 |
||
|'''2,056,182,033''' |
|'''2,056,182,033''' |
||
|'''+6 New Badges''' |
|'''+6 New Badges''' |
||
|- |
|- |
||
|70 |
|70 |
||
|'''2,364,629,339''' |
|'''2,364,629,339''' |
||
|'''<u>+1 Guild Star</u>''' |
|'''<u>+1 Guild Star</u>''' |
||
|- |
|- |
||
|71 |
|71 |
||
|'''2,719,343,739''' |
|'''2,719,343,739''' |
||
|'''+7 High Ranked Slots''' |
|'''+7 High Ranked Slots''' |
||
|- |
|- |
||
|72 |
|72 |
||
|'''3,127,265,300''' |
|'''3,127,265,300''' |
||
|'''+1 Ally Slots''' |
|'''+1 Ally Slots''' |
||
|- |
|- |
||
|73 |
|73 |
||
|'''3,596,375,095''' |
|'''3,596,375,095''' |
||
| |
| |
||
|- |
|- |
||
|74 |
|74 |
||
Line 422: | Line 872: | ||
|75 |
|75 |
||
|'''4,756,249,063''' |
|'''4,756,249,063''' |
||
|'''+ |
|'''+6 Member Slots''' |
||
|- |
|- |
||
|76 |
|76 |
||
|'''5,469,706,423''' |
|'''5,469,706,423''' |
||
| |
| |
||
|- |
|- |
||
|77 |
|77 |
||
|'''6,290,182,386''' |
|'''6,290,182,386''' |
||
| |
| |
||
|- |
|- |
||
|78 |
|78 |
||
|'''7,233,729,744''' |
|'''7,233,729,744''' |
||
|'''+7 New Badges''' |
|'''+7 New Badges''' |
||
|- |
|- |
||
|79 |
|79 |
||
|'''8,318,809,206''' |
|'''8,318,809,206''' |
||
| |
| |
||
|- |
|- |
||
|80 |
|80 |
||
|''' |
|'''9,566,650,587''' |
||
| |
| |
||
|- |
|- |
||
|81 |
|81 |
||
|'''11,001,668,175''' |
|'''11,001,668,175''' |
||
|'''+ |
|'''+6 Member Slots''' |
||
|- |
|- |
||
|82 |
|82 |
||
|'''12,651,938,401''' |
|'''12,651,938,401''' |
||
| |
| |
||
|- |
|- |
||
|83 |
|83 |
||
|'''14,549,749,161''' |
|'''14,549,749,161''' |
||
| |
| |
||
|- |
|- |
||
| 84 |
| 84 |
||
Line 472: | Line 913: | ||
|'''19,242,086,266''' |
|'''19,242,086,266''' |
||
| |
| |
||
|- |
|- |
||
|86 |
|86 |
||
|'''22,128,419,206''' |
|'''22,128,419,206''' |
||
|'''+1 Territory Loadout Slots''' |
|'''+1 Territory Loadout Slots''' |
||
|- |
|- |
||
|87 |
|87 |
||
|'''25,447,702,087''' |
|'''25,447,702,087''' |
||
|'''+6 Member Slots''' |
|'''+6 Member Slots''' |
||
|- |
|- |
||
| 88 |
| 88 |
||
|'''29,264,877,400''' |
|'''29,264,877,400''' |
||
| |
| |
||
|- |
|- |
||
|89 |
|89 |
||
|'''33,654,629,009''' |
|'''33,654,629,009''' |
||
|'''+7 Bank Slots''' |
|'''+7 Bank Slots''' |
||
|- |
|- |
||
|90 |
|90 |
||
|'''38,702,843,361''' |
|'''38,702,843,361''' |
||
|'''+5 New Badges''' |
|'''+5 New Badges''' |
||
|- |
|- |
||
|91 |
|91 |
||
|'''44,508,289,865''' |
|'''44,508,289,865''' |
||
| |
| |
||
|- |
|- |
||
|92 |
|92 |
||
|'''51,981,584,495''' |
|'''51,981,584,495''' |
||
| |
| |
||
|- |
|- |
||
|93 |
|93 |
||
|'''58,859,952,607'''<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} --> |
|||
|unknown |
|||
|'''+ |
|'''+4 Member Slots''' |
||
|- |
|- |
||
|94 |
|94 |
||
|'''67,689,337,633<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} -->''' |
|||
|unknown |
|||
| |
| |
||
|- |
|- |
||
|95 |
|95 |
||
|'''77,843,189,235<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} -->''' |
|||
|unknown |
|||
|'''+7 High Ranked Slots''' |
|'''+7 High Ranked Slots''' |
||
|- |
|- |
||
| 96 |
| 96 |
||
|'''89,520,186,224<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} -->''' |
|||
|unknown |
|||
| |
| |
||
|- |
|- |
||
|97 |
|97 |
||
|'''102,948,810,556<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} -->''' |
|||
|unknown |
|||
| |
| |
||
|- |
|- |
||
|98 |
|98 |
||
|'''118,391,818,001<!-- Values may not be 100% accurate, calculated with equation 133256e^{0.13976773554221061x} -->''' |
|||
|unknown |
|||
| |
| |
||
|- |
|- |
||
|99 |
|99 |
||
|'''136,162,150,806''' |
|'''136,162,150,806''' |
||
| |
| |
||
|- |
|- |
||
|100 |
|100 |
||
|'''156,574,993,427''' |
|'''156,574,993,427''' |
||
|'''+1 Guild Star''' |
|'''+1 Guild Star''' |
||
|- |
|||
|101 |
|||
|'''180,061,262,441''' |
|||
| |
|||
|- |
|||
|102 |
|||
|'''207,070,471,807''' |
|||
|'''+4 Member Slots''' |
|||
|- |
|||
|103 |
|||
|'''238,131,062,578''' |
|||
| |
|||
|- |
|||
|104 |
|||
|'''273,850,741,965''' |
|||
|'''+1 Territory Loadout Slot''' |
|||
|- |
|||
|105 |
|||
|'''314,928,373,259''' |
|||
|'''+4 Member Slots''' |
|||
|- |
|||
|106 |
|||
|'''362,167,649,248''' |
|||
|'''+7 Bank Slots''' |
|||
|- |
|||
|107 |
|||
|'''416,492,816,635''' |
|||
| |
|||
|- |
|||
|108 |
|||
|'''478,966,759,131''' |
|||
|'''+4 Member Slots''' |
|||
|- |
|||
|109 |
|||
|'''550,811,793,000''' |
|||
| |
|||
|- |
|||
|110 |
|||
|'''633,433,581,950''' |
|||
| |
|||
|- |
|||
|111 |
|||
|'''728,448,639,243''' |
|||
|'''+4 Member Slots''' |
|||
|- |
|||
|112 |
|||
|'''837,715,955,129''' |
|||
| |
|||
|- |
|||
|113 |
|||
|'''963,373,368,398''' |
|||
| |
|||
|- |
|||
|114 |
|||
|'''1,107,879,393,658''' |
|||
|'''+4 Member Slots''' |
|||
|- |
|||
|115 |
|||
|'''1,274,061,322,707''' |
|||
| |
|||
|- |
|||
|116 |
|||
|'''1,465,170,541,113''' |
|||
|'''+1 Territory Loadout Slot''' |
|||
|- |
|||
|117 |
|||
|'''1,684,946,142,280''' |
|||
|'''+10 Member Slots''' |
|||
|- |
|||
|118 |
|||
|'''1,937,688,083,622''' |
|||
| |
|||
|- |
|||
|119 |
|||
|'''2,228,341,316,165''' |
|||
| |
|||
|- |
|||
|120 |
|||
|'''2,562,592,533,590''' |
|||
|<abbr title="As this is the highest reached level, it is unknown if there are rewards above this">'''+10 Member Slots'''</abbr> |
|||
|- |
|||
|121 |
|||
|'''2,946,981,433,629''' |
|||
| |
|||
|- |
|||
|122 |
|||
|'''3,389,028,668,673''' |
|||
| |
|||
|- |
|||
|123 |
|||
|'''3,897,382,988,974''' |
|||
| |
|||
|- |
|||
|124 |
|||
|'''4,481,990,457,320''' |
|||
| |
|||
|- |
|||
|125 |
|||
|'''5,154,289,045,918''' |
|||
| |
|||
|- |
|||
|126 |
|||
|'''5,927,432,422,806''' |
|||
| |
|||
|- |
|||
|127 |
|||
|'''6,816,547,306,226''' |
|||
| |
|||
|- |
|||
|128 |
|||
|'''7,839,029,422,160''' |
|||
| |
|||
|- |
|||
|129 |
|||
|'''9,014,883,855,484''' |
|||
| |
|||
|- |
|||
|130 |
|||
|'''10,367,116,453,807''' |
|||
| |
|||
|- |
|||
|131 |
|||
|'''11,922,183,941,878''' |
|||
| |
|||
|- |
|||
|132 |
|||
|'''13,710,511,553,160''' |
|||
| |
|||
|- |
|||
|133 |
|||
|'''15,767,088,306,134''' |
|||
| |
|||
|- |
|||
|134 |
|||
|'''18,132,151,572,054''' |
|||
| |
|||
|- |
|||
|135 |
|||
|'''20,851,974,327,862''' |
|||
| |
|||
|- |
|||
|136 |
|||
|'''23,979,770,497,041''' |
|||
| |
|||
|- |
|||
|137 |
|||
|'''27,576,736,091,598''' |
|||
| |
|||
|- |
|||
|138 |
|||
|'''31,713,246,525,337''' |
|||
| |
|||
|- |
|||
|139 |
|||
|'''36,470,233,524,138''' |
|||
| |
|||
|- |
|||
|140 |
|||
|'''41,940,768,572,758''' |
|||
| |
|||
|- |
|||
|141 |
|||
|'''48,231,883,878,672''' |
|||
| |
|||
|- |
|||
|142 |
|||
|'''55,466,666,480,473''' |
|||
| |
|||
|- |
|||
|143 |
|||
|'''63,786,666,472,544''' |
|||
| |
|||
|- |
|||
|144 |
|||
|'''73,354,666,463,425''' |
|||
| |
|||
|- |
|||
|145 |
|||
|'''84,357,866,452,939''' |
|||
| |
|||
|- |
|||
|146 |
|||
|'''97,011,546,440,880''' |
|||
| |
|||
|- |
|||
|147 |
|||
|'''111,563,278,427,012''' |
|||
| |
|||
|- |
|||
|148 |
|||
|'''128,297,770,211,064''' |
|||
| |
|||
|- |
|||
|149 |
|||
|'''147,542,435,762,723''' |
|||
| |
|||
|- |
|||
|150 |
|||
|'''169,673,801,147,132''' |
|||
|<abbr title="This is the highest level a guild can reach">'''Max Guild Level'''</abbr> |
|||
|} |
|||
== Economy == |
|||
<!-- Will add a section here describing territories and a number of basic rules about them. --> |
|||
===Resources=== |
|||
Resources are a integral part of economy within guilds, being used to purchase upgrades and bonuses on territories. There are five resources, being: |
|||
* {{WynnIcon|emerald}} Emeralds |
|||
* {{ProfessionIcon|mining}} Ore |
|||
* {{ProfessionIcon|woodcutting}} Wood |
|||
* {{ProfessionIcon|fishing}} Fish |
|||
* {{ProfessionIcon|farming}} Crop |
|||
<!-- Icons with colour would be preferable --> |
|||
Each territory produces a set type of resources, with some being able to produce higher quantities or multiple resources at once. Territories on the map typically have a higher abundance of one or two resources within an area, typically based on the area's theme. Each area produces at least one of the four material resources, with the exception of The Silent Expanse having no territories that produce ore whatsoever. All territories produce emeralds, with towns having higher emerald production, and oases having lower emerald production. |
|||
{| class="wikitable sortable mw-collapsible" |
|||
|+ |
|||
Resource Count |
|||
!Type |
|||
!Commonly Found |
|||
!Count |
|||
|- |
|||
|Ore |
|||
|Canyon of the Lost, Molten Heights, Swamp, Llevigar |
|||
|'''108''' |
|||
|- |
|||
|Wood |
|||
|Light Forest, Dark Forest, Neesak Tundra |
|||
|'''122''' |
|||
|- |
|||
|Fish |
|||
|Corkus Island, Ocean |
|||
|'''55''' |
|||
|- |
|||
|Crop |
|||
|Ragni Plains, Detlas Plains, Desert, Silent Expanse |
|||
|'''89''' |
|||
|- |
|||
|Town |
|||
|Major towns within each area of the map |
|||
|'''19''' |
|||
|- |
|||
|Oasis |
|||
|Produce all resources at a reduced yield |
|||
|'''20''' |
|||
|- |
|||
|Double |
|||
|Canyon of the Lost, Corkus Island, Ocean |
|||
|'''13''' |
|||
|- |
|||
|Multigen |
|||
|Maltic Coast generates both fish and crop |
|||
|'''1''' |
|||
|} |
|} |
||
Resources traverse to their destination through the use of packages, which are the resources produced by a territory or sent by the guild headquarters. Packages traverse through special storages in each territory, which can hold an unlimited number of resources, and travel along a route calculated when sent from the origin territory. The route of a package cannot be changed after it has begun traversing, and any changes to tax along the route will still be applied. |
|||
== Territories == |
|||
Every 60 seconds, the map will have a '''traversal tick''', where all packages will move to the next territory on their route. Traversing resources may only be interacted with in two ways: |
|||
* The package arrives at it arrives at its destination, in which case they are added to the destination territory's storages. |
|||
* The territory the package is traversing through is captured, transferring the package into the capturing guild's headquartes on the next traversal tick. |
|||
** Captured packages are added to the headquarters traversals as a package, and have their destination territory set as themselves. |
|||
When calculating the route to the destination territory, if the route tax total exceeds 99.95%, the territory will not send any resources. Production territories will stop creating packages to traverse if the guild has no headquarters, and any currently traversing resources will continue to their destination, regardless of the owner. |
|||
===Guild Headquarters=== |
|||
A guild's headquarters is the territory assigned by a guild to store and distribute resources and emeralds to all of that guild's territories to pay for upgrades and bonuses. All resources and emeralds produced by territories that guild owns will traverse towards the headquarters according to the routing type of the territory that produced the resources, and all resources and emeralds distributed by the headquarters to supply territory costs will traverse towards the destination territory according to the headquarters' routing type. Headquarters routing also applies to attacking, seeking the shortest timer on fastest, and the lowest attack cost on cheapest. The headquarters receives a higher base storage for resources and emeralds, being able to store 1500 of each resource and 5000 emeralds with no upgrades. |
|||
Headquarters receives the normal +30% connection bonus to damage and health that all territories receive, as well as an additional bonus of +25% damage and health for each territory owned by the guild within 3 connections of the headquarters, with these territories being called '''externals'''. The bonus given by externals defaults to +50% with no externals owned, and also includes direct headquarters connections that are used in the connection bonus. Externals do not require the territories between itself and the headquarters to be owned for them to be used in the calculation. To calculate the damage and health of a headquarters, the following formula can be applied: {{Math|<math>\text{stat}*\Bigl(1.5+\bigl(0.25*\text{externals}\bigr)\Bigr)*\Bigl(1.0+\bigl(0.3*\text{connections}\bigr)\Bigr)</math>|padX=10}} |
|||
===Upgrades=== |
===Upgrades=== |
||
Line 621: | Line 1,313: | ||
|'''+450%''' |
|'''+450%''' |
||
|'''+525%''' |
|'''+525%''' |
||
|'''+ |
|'''+600%''' |
||
|'''+ |
|'''+650%''' |
||
|'''+ |
|'''+690%''' |
||
|'''+665%''' |
|||
|'''+680%''' |
|||
|'''+695%''' |
|||
|'''+710%''' |
|||
|'''+720%''' |
|'''+720%''' |
||
|'''+740%''' |
|||
|'''+760%''' |
|||
|'''+780%''' |
|||
|'''+800%''' |
|||
|Defence |
|Defence |
||
Line 660: | Line 1,352: | ||
|'''8400''' |
|'''8400''' |
||
|'''12000''' |
|'''12000''' |
||
|''' |
|'''15600''' |
||
|''' |
|'''19200''' |
||
|''' |
|'''22800''' |
||
|Ore |
|Ore |
||
Line 675: | Line 1,367: | ||
|'''8400''' |
|'''8400''' |
||
|'''12000''' |
|'''12000''' |
||
|''' |
|'''15600''' |
||
|''' |
|'''19200''' |
||
|''' |
|'''22800''' |
||
|Crops |
|Crops |
||
Line 690: | Line 1,382: | ||
|'''8400''' |
|'''8400''' |
||
|'''12000''' |
|'''12000''' |
||
|''' |
|'''15600''' |
||
|''' |
|'''19200''' |
||
|''' |
|'''22800''' |
||
|Wood |
|Wood |
||
Line 705: | Line 1,397: | ||
|'''8400''' |
|'''8400''' |
||
|'''12000''' |
|'''12000''' |
||
|''' |
|'''15600''' |
||
|''' |
|'''19200''' |
||
|''' |
|'''22800''' |
||
|Fish |
|Fish |
||
Line 752: | Line 1,444: | ||
|Tower Multi-Attacks |
|Tower Multi-Attacks |
||
|'''1 Max Target''' |
|'''1 Max Target''' |
||
|'''2 Max Targets''' |
|'''2 Max Targets''' (Max) |
||
| |
|||
|'''3 Max Targets''' (Max) |
|||
| |
| |
||
| |
| |
||
Line 804: | Line 1,496: | ||
|'''+30%''' |
|'''+30%''' |
||
|'''+40%''' |
|'''+40%''' |
||
|'''+ |
|'''+50%''' |
||
|'''+60%''' |
|'''+60%''' |
||
|'''+80%''' |
|'''+80%''' |
||
Line 907: | Line 1,599: | ||
| |
| |
||
|Drop Chance |
|Drop Chance |
||
|Wood |
|||
|Fish |
|||
|- |
|- |
||
Line 914: | Line 1,606: | ||
|'''+100%''' |
|'''+100%''' |
||
|'''+300%''' |
|'''+300%''' |
||
|'''+ |
|'''+700%''' |
||
|'''+ |
|'''+1400%''' |
||
|'''+ |
|'''+3300%''' |
||
|'''+ |
|'''+7900%''' (Max) |
||
| |
|||
|'''+81000%''' |
|||
| |
|||
|'''+162000%''' |
|||
| |
|||
|'''+324000%''' |
|||
| |
|||
|'''+648000%''' (Max) |
|||
|Storage Bonus |
|Storage Bonus |
||
|Emeralds |
|Emeralds |
||
Line 930: | Line 1,622: | ||
|'''+100%''' |
|'''+100%''' |
||
|'''+300%''' |
|'''+300%''' |
||
|'''+ |
|'''+700%''' |
||
|'''+ |
|'''+1400%''' |
||
|'''+ |
|'''+3300%''' |
||
|'''+ |
|'''+7900%''' (Max) |
||
| |
|||
|'''+81000%''' |
|||
| |
|||
|'''+162000%''' |
|||
| |
|||
|'''+324000%''' |
|||
| |
|||
|'''+648000%''' (Max) |
|||
|Storage Bonus |
|Storage Bonus |
||
|Wood |
|Wood |
||
Line 1,039: | Line 1,731: | ||
|- |
|- |
||
|Tower Multi-Attacks |
|Tower Multi-Attacks |
||
|4800 |
|4800 (Max) |
||
| |
|||
|9600 (Max) |
|||
| |
| |
||
| |
| |
||
Line 1,151: | Line 1,843: | ||
|- |
|- |
||
|Tome Seeking |
|Tome Seeking |
||
| |
|400 |
||
|3200 |
|||
|4800 |
|||
| |
|6400 (Max) |
||
| |
| |
||
| |
| |
||
Line 1,183: | Line 1,875: | ||
|2000 |
|2000 |
||
|5000 |
|5000 |
||
|16000 |
|||
|15000 |
|||
|48000 (Max) |
|||
|45000 |
|||
| |
|||
|135000 |
|||
| |
|||
|405000 |
|||
| |
|||
|1215000 |
|||
| |
|||
|3645000 (Max) |
|||
|Emeralds |
|Emeralds |
||
Line 1,197: | Line 1,889: | ||
|1000 |
|1000 |
||
|2500 |
|2500 |
||
|8000 |
|||
|6250 |
|||
|24000 (Max) |
|||
|15600 |
|||
| |
|||
|39000 |
|||
| |
|||
|97500 |
|||
| |
|||
|244000 |
|||
| |
|||
|610000 (Max) |
|||
|Wood |
|Wood |
||
Line 1,260: | Line 1,952: | ||
| |
| |
||
|Crops |
|Crops |
||
|} |
|}<br /> |
||
== Commands== |
== Commands== |
||
Line 1,294: | Line 1,986: | ||
|- |
|- |
||
|<code>/guild xp [amount]</code> |
|<code>/guild xp [amount]</code> |
||
|Specify how much percentage of your XP will go towards leveling up your guild. |
|Specify how much percentage of your gained Combat XP will go towards leveling up your guild. This includes all Combat XP from quests, mini-quests, and mobs. |
||
|- |
|- |
||
|<code>/guild territory</code> |
|<code>/guild territory</code> |
||
Line 1,302: | Line 1,994: | ||
|Leave your current guild, at the price of 3 Soul Points. |
|Leave your current guild, at the price of 3 Soul Points. |
||
|} |
|} |
||
<nowiki>*</nowiki>Contrary to what some believe, this does '''not''' take levels off your character. '''Every time you kill a mob, the percentage of exp specified in the command will go towards leveling up your guild.''' Most players will turn this setting to 100 on at lv 105 or 106. |
|||
: |
|||
{| class="wikitable mw-collapsible" |
{| class="wikitable mw-collapsible" |
||
Line 1,312: | Line 2,001: | ||
|- |
|- |
||
|<code>/guild invite [name]</code> |
|<code>/guild invite [name]</code> |
||
|Invite a new member to the guild |
|Invite a new member to the guild |
||
|- |
|||
|<code>/guild manage</code> |
|||
|Open the guild management menu with more permissions |
|||
|} |
|} |
||
Line 1,327: | Line 2,019: | ||
|- |
|- |
||
|<code>/guild manage</code> |
|<code>/guild manage</code> |
||
|Open the guild management menu |
|Open the guild management menu with more permissions |
||
|} |
|} |
||
Line 1,387: | Line 2,079: | ||
{{Hatnote|text=🛈 Please note that upgrading banners seems to be broken right now!}} |
{{Hatnote|text=🛈 Please note that upgrading banners seems to be broken right now!}} |
||
===Banner Tiers<!-- please Check if Banner upgrades are Broken If you see this message -->=== |
|||
===Banner Tiers=== |
|||
===Tier 1=== |
===Tier 1=== |
||
Line 1,480: | Line 2,172: | ||
| style="text-align:center" |{{Emeralds|32000000}} |
| style="text-align:center" |{{Emeralds|32000000}} |
||
|} |
|} |
||
<!-- make this picture (see left) match the rest --> |
<!-- make this picture (see left) match the rest. Use your house and take a screen shot of your banner --> |
||
Line 1,492: | Line 2,184: | ||
<code>Cost = (2 ^ (tier - 2)) * 500k</code> |
<code>Cost = (2 ^ (tier - 2)) * 500k</code> |
||
== Glossary == |
|||
Below is a list of commonly used terms and phrases used within guilds. |
|||
=== Warring === |
|||
; HQ |
|||
: Abbreviation of guild headquarters. |
|||
; DPS |
|||
: '''1.''' The damage per second dealt by players within a war. |
|||
: '''2.''' The role of dealing damage in a war, typically in a team |
|||
; Tank |
|||
: The role of tanking damage in a war, typically in a team. |
|||
; Healer |
|||
: The role of healing other players in a war, typically in a team. |
|||
; Solo |
|||
: Player participating in a war by themselves. |
|||
; Duo, 2Man |
|||
: Group of two players who participate in a war. |
|||
; Trio, 3Man |
|||
: Group of three players who participate in a war. |
|||
; 4Man |
|||
: Group of four players who participate in a war. |
|||
; 5Man |
|||
: Group of five players who participate in a war. |
|||
; Warteam, Team |
|||
: General term for a group of people participating in a war. |
|||
; HQ Team |
|||
: Group of warrers who focus on taking a guild headquarters. |
|||
; B Team |
|||
: Group of warrers who focus on taking externals, critical resources, chokeholds, or towns. |
|||
; Consu |
|||
: Short for consumables. |
|||
=== Territories === |
|||
; Terr |
|||
: Short for territory |
|||
; Conn |
|||
:''Also known as '''Proxy''''' |
|||
: Short for connection. A number beforehand dictates the number of connections. |
|||
; Ext, Pseudo, Pseudoconnection |
|||
: Short for external. A number beforehand dictates the number of externals. |
|||
; Tres |
|||
: Short for treasury. |
|||
; Def |
|||
: '''1.''' Short for defense. |
|||
: '''2.''' The process of defending territories. |
|||
; Undef |
|||
: The process of undefending territories. |
|||
; Buff |
|||
: The process of increasing the defenses on a territory. |
|||
; Eco, Ecoing |
|||
: The process of fixing or changing the guild's economy. |
|||
; Res |
|||
: Short for resources. |
|||
; Voiding, Voided |
|||
: The deletion of resources, either when a territory generates more with full storages, or an amount greater than the storages of a territory arrives at that territory. |
|||
; Choke, Chokehold |
|||
: The territory in which a large number of resources are required to flow into. |
|||
; Draining |
|||
: The process of draining resources by restricting the amount of resource input into a guild headquarters. |
|||
: Where the output of the headquarters exceeds the input, either due to being |
|||
; Tribs |
|||
: Short for tributes. |
|||
; Emes |
|||
: Short for emeralds in a territory. |
|||
; Eme Seeking, Em Seek |
|||
: ''Not to be confused with emeralds'' |
|||
: Short for emerald seeking upgrade. |
|||
; X/X/X/X |
|||
: Dictates the upgrade levels for each of the territory upgrades in order of damage, attack, health, defense. |
|||
: For instance, 5/7/5/5 would indicate Damage 5, Attack 7, Health 5, Defense 5. |
|||
; Nx4 |
|||
: Dictates that a territory has level <code>N</code> on each of the territory upgrades. |
|||
: For instance, 11x4 would dictate that each upgrade of the territory is level 11. |
|||
; Vlow |
|||
: Short for very low defense or treasury. |
|||
; Med |
|||
: Short for medium defense or treasury. |
|||
; Vhigh |
|||
: Short for very high defense or treasury. |
|||
; Multi |
|||
: Short for multi-attack. |
|||
; Aura |
|||
: Short for tower aura. |
|||
; Volley |
|||
: Short for tower volley. |
|||
; Snipe, Sniping |
|||
: Taking a guild headquarters. |
|||
: Typically used in the context of only taking connections before taking the headquarters. |
|||
; Drysnipe, Dry |
|||
: ''Not to be confused with sniping'' |
|||
: Taking a guild headquarters without taking any connections or externals. |
|||
; Snake, Snaking |
|||
: Moving your guild headquarters to your most recently taken territory to prevent it from being attacked. |
|||
; CD |
|||
: Abbreviation of cooldown. |
|||
; Wipe |
|||
: When a guild has lost all the territories it owns. |
|||
; Queue |
|||
: ''Often abbreviated as simply "'''q'''"'' |
|||
: Synonymous with starting an attack on a territory. |
|||
; Timer |
|||
: Time until a war begins. |
|||
=== Community === |
|||
; Raid |
|||
: ''Not to be confused with [[Raids]]'' |
|||
: A coordinated attack on a guild or region. |
|||
; Claim |
|||
: The area in which a guild owns. |
|||
; FFA |
|||
: Abbreviation of free for all, which are areas decided by guilds with claims to practice warring or to gain additional season rating. |
|||
: ''Note that free for alls are not officially recognised'' |
|||
; Defender |
|||
: Guild that actively holds a claim. |
|||
; Attacker |
|||
: Guild that solely focuses on attacking claims. |
|||
; PTT, MBP, SDFTL, ... |
|||
: Abbreviations of long territory names, typically where a guild headquarters is placed. |
|||
: ''PTT: Path to Talor, MBP: Mine Base Plains, SDFTL: Swamp Dark Forest Transition Lower'' |
|||
== Trivia== |
== Trivia== |
|
Outdated Content
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Outdated Content
The following page contains information about content that is outdated and has not been updated yet. You can help Wynncraft Wiki by updating it.
Some things may be updated, but others are still out of date
Guilds are generally a group of people who work together to achieve a long-term goal. Some guilds mainly focus on war, and others focus on building a community. Warring is an activity exclusively restricted to guilds, and is done by guilds to control territories or land on the map. You can level up your guild by giving it some of the XP that you earn by using the /guild xp [int] command or by taking territories and leveling up the "XP Seeking" bonus. Your guild can start with 5 members, and will increase as you level it up (see the perks table below). Each territory you own will allow you to use bonuses to get things like guild xp, guild emeralds, guild resources (more on this later) as well as bonuses to allow you to generate emeralds & tomes you can give to players.
Guilds can be created by going to the Guild Master in the Guild Hall in Cinfras. To create a guild, you must meet the following requirements:
When creating a guild, you may choose both the name and the tag that your guild will use. The guild name and tag must meet the following requirements:
Wynn
would not be allowed as WYNN
exists.To attack a territory, use the /guild attack
command within the territory you want to attack to open the attack menu. The attack menu shows the territory difficulty, cost, and timer, as well as the route the timer is calculated on, and left clicking will spend emeralds to start the timer. If another guild captures the territory during this timer, your attack is cancelled and the emeralds are refunded. If the timer finishes, up to five random guild members within the territory will be teleported into the war, which is an arena with the Guild Tower, a large tower boss that must be defeated to take control of the territory from the controlling guild. When entering a war, players will have a 25 second grace period in which they can move around and prepare for the fight.
For a guild with territories to begin a war, the following conditions must be met:
If these conditions are met, a guild may attack the territory. Guilds that do not have any territories may begin a war at no cost.
Territories Owned | Emeralds Required |
---|---|
0 | Free |
1 | 200 |
2 | 800 |
3 | 2000 |
4+ | 4000 |
When starting an attack, the tax rate of the territories between your headquarters and the territory being attacked will increase the cost. This increased cost can be calculated using the following formula:
Each variable represents the following:
To note, this formula excludes territories owned by you, and will use the relevant tax rate based on your diplomacy with the territory owner. For instance, guilds in which you have an alliance with will tax you for the ally tax of that territory.
After the 25 second grace period, the Guild Tower will begin attacking the player nearest the tower, attacking the targetted player for a value between the minimum tower damage and double the maximum tower damage, and hits at a rate based on the tower attack speed. Players in the war are shown the stats of the tower in the form of a bossbar, which consists of the guild that currently owns the territory, the territory name, the health and defense of the tower, the minimum and maximum damage range of the tower, and the attacks per second of the tower.
Players are targetted by the tower until they either die, exit the center half of the arena, or leave the war, in which case the tower will target the next closest player. Your guild will capture the territory if the tower's health reaches zero, and the territory will go on cooldown for 10 minutes, preventing other guilds' attacks. Your guild will fail to capture the territory if all players die or leave the war. Dying in a war will result in 2 Soul Points being lost, however you may leave through the lobby or /switch
at no cost. Wars do not allow for most commands, such as /class
and /trade
, so it is recommended trading items is done before the war begins.
There are a number of abilities and effects that affect the Guild Tower. As a general rule, any effects that provides a status effect that buff player resistance, or lower enemy damage and resistance have no effect on the Guild Tower, as the Guild Tower's damage is considered environmental, and the resistance of the Guild Tower remains static.
The following table contains a list of abilities and effects and whether they work for Archer.
TBA.
The following table contains a list of abilities and effects and whether they work for Warrior.
TBA.
The following table contains a list of abilities and effects and whether they work for Mage.
Ability Name | Guild Tower | Aura and Volley | Notes |
---|---|---|---|
Wind Slash | ✔ | - | |
Thunderstorm | ✔ | - | |
Burning Sigil | ✔ | - | |
Sunshower | ✔ | - | |
Windsweeper | ✔ | - | |
Arcane Transfer | ✔ | - | |
Eye Piercer | ✖ | - | |
Breathless | ✔ | - | |
Pyrokinesis | ✔ | - | |
Arcane Restoration | ✔ | - | |
Arcane Power | ✔ | - | |
Transonic Warp | ✔ | - | |
Lightweaver | ✔ | - | |
Explosive Entrance | ✔ | - | |
Gust | ✔ | - | |
Devitalize | ✖ | ✖ | |
Sunflare | ✖ | ✖ | |
Timelocked | ✔ | - |
The following table contains a list of abilities and effects and whether they work for Assassin.
TBA.
The following table contains a list of abilities and effects and whether they work for Shaman.
TBA.
Throughout the Guild War, mobs will spawn from the Guild Tower, and will later spawn more and more as a war progresses.
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Mercenary | 100 | 15000 | Melee | - | - | - | Guild War Arenas (Country) | |
Rogue | 100 | 12000 | Melee | - | ✦ Thunder: Damage, Defense | - | Guild War Arenas (Country) | |
Ranger | 100 | 20000 | Ranged | - | ✹ Fire: Weakness ❋ Air: Damage, Defense |
- | Guild War Arenas (Country) | |
Elite | 100 | 47250 | Melee | - | ✹ Fire: Damage ✽ Water: Defense ✤ Earth: Defense |
- | Guild War Arenas (Country) | |
Bystander | 100 | 5000 | Neutral | - | - | - | Guild War Arenas (Country) |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Town Guard | 100 | 16000 | Melee | - | - | - | Guild War Arenas (City) | |
Bishop | 100 | 16000 | Ranged | - | ✤ Weak ✦ Dam ✦ Def |
- | Guild War Arenas (City) | |
Cleric | 100 | ? | Ranged | - | ✦ Weak ✽ Dam ✽ Def |
- | Guild War Arenas (City) | |
Shroud | 100 | ? | Melee | - | - | - | Guild War Arenas (City) | |
Shadow | 100 | ? | Melee | - | - | - | Guild War Arenas (City) | |
Passerby | 100 | ? | Neutral Melee | - | - | - | Guild War Arenas (City) |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Axeman | 100 | 16000 | Melee | - | ✹ Def | - | Guild War Arenas (Nesaak Tundra) | |
Silencer | 100 | 10000 | Melee | - | ✹✦ Def | - | Guild War Arenas (Nesaak Tundra) | |
Ice Mage | 100 | 20000 | Ranged | - | ✽ Dam ✹✽ Def |
- | Guild War Arenas (Nesaak Tundra) | |
Mountain Yeti | 100 | 47500 | Melee | - | ❋ Weak ✤ Dam ✹✤ Def |
- | Guild War Arenas (Nesaak Tundra) | |
Hiker | 100 | 5000 | Neutral Melee | - | - | - | Guild War Arenas (Nesaak Tundra) |
When passing through another guild's territory, the cost to start a war is increased due to tax. However, you don't have to pay the guild you're attacking any tax. Note that the extra emeralds a guild pays due to tax get removed from the system.
As an example, a guild originally paying 4000 emeralds, will pay 4200 emeralds instead if they pass through a territory with a 5% tax.
Applying defenses to territories owned by your guild can be done using /guild manage
(shortcut /gu manage
) and accessing the territory menu.
Upgrades
Offensive Bonuses
Members of a guild can only perform actions based on their rank within the guild. There are 6 ranks:
Players joining a guild have a 3-day cooldown on accessing the guild bank, participating in wars, and queueing territories. There is also a 7-day cooldown on rewarding players with guild emeralds and guild tomes. The cooldown on accessing the guild bank is the only one that may be bypassed if your rank is higher than recruit. The guild owner may also choose to set the minimum rank that may open the guild bank between recruit and recruiter.
Permission | Owner | Chief | Strategist | Captain | Recruiter | Recruit |
---|---|---|---|---|---|---|
Guild Bank (Everyone) | ✔ | ✔ | ✔ | ✔ | ✔ | ? |
Invite New Members | ✔ | ✔ | ✔ | ✔ | ✔ | |
Queue Wars | ✔ | ✔ | ✔ | ✔ | ||
Promote Members (lower) | ✔ | ✔ | ✔ | ✔ | ||
Guild Bank (High Ranked) | ✔ | ✔ | ✔ | |||
Manage Territories | ✔ | ✔ | ✔ | |||
Set Guild Headquarters | ✔ | ✔ | ||||
Manage Diplomacies | ✔ | ✔ | ||||
Gift Rewards to Members | ✔ | ✔ | ||||
Kick Members | ✔ | ✔ | ||||
Edit Guild Banner | ✔ | ✔ | ||||
Edit Bank Settings | ✔ | |||||
Transfer Legacy Bank | ✔ | |||||
Transfer Ownership | ✔ |
Guilds members can contribute experience to the guild using the /gu xp <0-100>
. When a guild levels up, it receives the perk corresponding to that level. The amount required for each level can be calculated using the following formula:
Each variable represents the following:
The following table shows the amount of experience required to reach each level:
Level | Experience | Perks |
---|---|---|
1 | 20,000 | +4 New Badges |
2 | 43,000 | +4 Member Slots |
3 | 69,450 | Guild Bank Unlocked |
4 | 99,868 | +1 New Badges |
5 | 134,848 | +1 Badge Slot |
6 | 175,075 | +8 Member Slots |
7 | 221,336 | +7 Bank Slots |
8 | 274,536 | +1 Territory Loadout Slot |
9 | 335,717 | +1 Ally Slots |
10 | 406,074 | Weekly Guild Objectives Unlocked |
11 | 486,986 | +1 Badge Slot |
12 | 580,033 | +1 New Badges |
13 | 687,038 | |
14 | 810,094 | High Rank Bank Unlocked |
15 | 951,608 | +5 Member Slots |
16 | 1,114,349 | +7 Bank Slots |
17 | 1,301,502 | |
18 | 1,516,727 | +1 Ally Slots |
19 | 1,764,236 | |
20 | 2,048,872 | +1 Territory Loadout Slot |
21 | 2,376,202 | +2 New Badges |
22 | 2,752,633 | |
23 | 3,185,528 | |
24 | 3,683,357 | +5 Member Slots |
25 | 4,255,860 | +7 Bank Slots |
26 | 4,914,239 | |
27 | 5,671,375 | +Higher Tax Rate [1-10] |
28 | 6,542,082 | |
29 | 7,543,394 | +1 Badge Slots |
30 | 8,694,903 | +1 Ally Slots |
31 | 10,019,138 | |
32 | 11,542,009 | +7 Bank Slots |
33 | 13,293,310 | +7 Member Slots |
34 | 15,307,307 | +7 High Rank Slots |
35 | 17,623,403 | |
36 | 20,286,914 | +4 New Badges |
37 | 23,349,951 | |
38 | 26,872,443 | |
39 | 30,923,310 | +1 Ally Slots |
40 | 35,581,806 | +1 Guild Star |
41 | 40,939,077 | +7 Bank Slots |
42 | 47,099,939 | +5 Member Slots |
43 | 54,184,929 | |
44 | 62,332,669 | |
45 | 71,702,569 | +Higher Tax Rate [1-20] |
46 | 82,477,955 | |
47 | 94,869,648 | |
48 | 109,120,095 | +5 New Badges |
49 | 125,508,109 | |
50 | 144,354,326 | +7 High Ranked Slots |
51 | 166,113,505 | +1 Ally Slots |
52 | 176,088,030 | +7 Bank Slots |
53 | 219,614,335 | |
54 | 252,576,485 | |
55 | 290,482,958 | |
56 | 334,075,402 | |
57 | 364,591,651 | +Higher Tax Rate [1-40] |
58 | 441,857,719 | |
59 | 508,156,376 | |
60 | 584,399,833 | +5 New Badges |
61 | 672,079,808 | |
62 | 772,911,779 | |
63 | 888,868,546 | +1 Ally Slots |
64 | 1,022,218,827 | |
65 | 1,175,571,652 | +7 Bank Slots |
66 | 1,351,927,399 | +10 Member Slots |
67 | 1,554,736,509 | |
68 | 1,787,966,986 | |
69 | 2,056,182,033 | +6 New Badges |
70 | 2,364,629,339 | +1 Guild Star |
71 | 2,719,343,739 | +7 High Ranked Slots |
72 | 3,127,265,300 | +1 Ally Slots |
73 | 3,596,375,095 | |
74 | 4,135,851,359 | |
75 | 4,756,249,063 | +6 Member Slots |
76 | 5,469,706,423 | |
77 | 6,290,182,386 | |
78 | 7,233,729,744 | +7 New Badges |
79 | 8,318,809,206 | |
80 | 9,566,650,587 | |
81 | 11,001,668,175 | +6 Member Slots |
82 | 12,651,938,401 | |
83 | 14,549,749,161 | |
84 | 16,732,231,535 | +6 New Badges |
85 | 19,242,086,266 | |
86 | 22,128,419,206 | +1 Territory Loadout Slots |
87 | 25,447,702,087 | +6 Member Slots |
88 | 29,264,877,400 | |
89 | 33,654,629,009 | +7 Bank Slots |
90 | 38,702,843,361 | +5 New Badges |
91 | 44,508,289,865 | |
92 | 51,981,584,495 | |
93 | 58,859,952,607 | +4 Member Slots |
94 | 67,689,337,633 | |
95 | 77,843,189,235 | +7 High Ranked Slots |
96 | 89,520,186,224 | |
97 | 102,948,810,556 | |
98 | 118,391,818,001 | |
99 | 136,162,150,806 | |
100 | 156,574,993,427 | +1 Guild Star |
101 | 180,061,262,441 | |
102 | 207,070,471,807 | +4 Member Slots |
103 | 238,131,062,578 | |
104 | 273,850,741,965 | +1 Territory Loadout Slot |
105 | 314,928,373,259 | +4 Member Slots |
106 | 362,167,649,248 | +7 Bank Slots |
107 | 416,492,816,635 | |
108 | 478,966,759,131 | +4 Member Slots |
109 | 550,811,793,000 | |
110 | 633,433,581,950 | |
111 | 728,448,639,243 | +4 Member Slots |
112 | 837,715,955,129 | |
113 | 963,373,368,398 | |
114 | 1,107,879,393,658 | +4 Member Slots |
115 | 1,274,061,322,707 | |
116 | 1,465,170,541,113 | +1 Territory Loadout Slot |
117 | 1,684,946,142,280 | +10 Member Slots |
118 | 1,937,688,083,622 | |
119 | 2,228,341,316,165 | |
120 | 2,562,592,533,590 | +10 Member Slots |
121 | 2,946,981,433,629 | |
122 | 3,389,028,668,673 | |
123 | 3,897,382,988,974 | |
124 | 4,481,990,457,320 | |
125 | 5,154,289,045,918 | |
126 | 5,927,432,422,806 | |
127 | 6,816,547,306,226 | |
128 | 7,839,029,422,160 | |
129 | 9,014,883,855,484 | |
130 | 10,367,116,453,807 | |
131 | 11,922,183,941,878 | |
132 | 13,710,511,553,160 | |
133 | 15,767,088,306,134 | |
134 | 18,132,151,572,054 | |
135 | 20,851,974,327,862 | |
136 | 23,979,770,497,041 | |
137 | 27,576,736,091,598 | |
138 | 31,713,246,525,337 | |
139 | 36,470,233,524,138 | |
140 | 41,940,768,572,758 | |
141 | 48,231,883,878,672 | |
142 | 55,466,666,480,473 | |
143 | 63,786,666,472,544 | |
144 | 73,354,666,463,425 | |
145 | 84,357,866,452,939 | |
146 | 97,011,546,440,880 | |
147 | 111,563,278,427,012 | |
148 | 128,297,770,211,064 | |
149 | 147,542,435,762,723 | |
150 | 169,673,801,147,132 | Max Guild Level |
Resources are a integral part of economy within guilds, being used to purchase upgrades and bonuses on territories. There are five resources, being:
Each territory produces a set type of resources, with some being able to produce higher quantities or multiple resources at once. Territories on the map typically have a higher abundance of one or two resources within an area, typically based on the area's theme. Each area produces at least one of the four material resources, with the exception of The Silent Expanse having no territories that produce ore whatsoever. All territories produce emeralds, with towns having higher emerald production, and oases having lower emerald production.
Type | Commonly Found | Count |
---|---|---|
Ore | Canyon of the Lost, Molten Heights, Swamp, Llevigar | 108 |
Wood | Light Forest, Dark Forest, Neesak Tundra | 122 |
Fish | Corkus Island, Ocean | 55 |
Crop | Ragni Plains, Detlas Plains, Desert, Silent Expanse | 89 |
Town | Major towns within each area of the map | 19 |
Oasis | Produce all resources at a reduced yield | 20 |
Double | Canyon of the Lost, Corkus Island, Ocean | 13 |
Multigen | Maltic Coast generates both fish and crop | 1 |
Resources traverse to their destination through the use of packages, which are the resources produced by a territory or sent by the guild headquarters. Packages traverse through special storages in each territory, which can hold an unlimited number of resources, and travel along a route calculated when sent from the origin territory. The route of a package cannot be changed after it has begun traversing, and any changes to tax along the route will still be applied.
Every 60 seconds, the map will have a traversal tick, where all packages will move to the next territory on their route. Traversing resources may only be interacted with in two ways:
When calculating the route to the destination territory, if the route tax total exceeds 99.95%, the territory will not send any resources. Production territories will stop creating packages to traverse if the guild has no headquarters, and any currently traversing resources will continue to their destination, regardless of the owner.
A guild's headquarters is the territory assigned by a guild to store and distribute resources and emeralds to all of that guild's territories to pay for upgrades and bonuses. All resources and emeralds produced by territories that guild owns will traverse towards the headquarters according to the routing type of the territory that produced the resources, and all resources and emeralds distributed by the headquarters to supply territory costs will traverse towards the destination territory according to the headquarters' routing type. Headquarters routing also applies to attacking, seeking the shortest timer on fastest, and the lowest attack cost on cheapest. The headquarters receives a higher base storage for resources and emeralds, being able to store 1500 of each resource and 5000 emeralds with no upgrades.
Headquarters receives the normal +30% connection bonus to damage and health that all territories receive, as well as an additional bonus of +25% damage and health for each territory owned by the guild within 3 connections of the headquarters, with these territories being called externals. The bonus given by externals defaults to +50% with no externals owned, and also includes direct headquarters connections that are used in the connection bonus. Externals do not require the territories between itself and the headquarters to be owned for them to be used in the calculation. To calculate the damage and health of a headquarters, the following formula can be applied:
Upgrades are buffs that can be set on the guild tower of a territory at the expense of resources. They provide raw stat bonuses to damage, attack speed, health and defense. The guild tower also receives a stat boost based on the amount of nearby owned territories, with a +30% bonus to damage and health for connected territory that is owned.
Upgrade | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Stat Boosted |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +40% | +80% | +120% | +160% | +200% | +240% | +280% | +320% | +360% | +400% | +440% | Damage |
Attack | +50% | +100% | +150% | +220% | +300% | +400% | +500% | +620% | +660% | +740% | +840% | Attacks per Second |
Health | +50% | +100% | +150% | +220% | +300% | +400% | +500% | +620% | +660% | +740% | +840% | Tower Health |
Defence | +300% | +450% | +525% | +600% | +650% | +690% | +720% | +740% | +760% | +780% | +800% | Defence |
Upgrade | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Ore |
Attack | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Crops |
Health | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Wood |
Defence | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Fish |
Bonuses are buffs that can be set on Territories at the expense of resources and emeralds. They provide ability stat boosts for the guild tower, gathering and combat XP boosts for the owning guild's members, and can boost resource and emerald generation.
Bonus | Level 0 (Default) | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Bonus Upgrade | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stronger Minions | +0% | +150% | +200% | +250% | +300% (Max) | Minion Damage | Wood | ||||||
Tower Multi-Attacks | 1 Max Target | 2 Max Targets (Max) | Max Targets | Fish | |||||||||
Tower Aura | 0s (Disabled) | 24s | 18s | 12s (Max) | Frequency | Crops | |||||||
Tower Volley | 0s (Disabled) | 20s | 15s | 10s (Max) | Frequency | Ore | |||||||
Gathering Experience | +0% | +10% | +20% | +30% | +40% | +50% | +60% | +80% | +100% (Max) | Gathering XP | Wood | ||
Mob Experience | +0% | +10% | +20% | +30% | +40% | +50% | +60% | +80% | +100% (Max) | XP Bonus | Fish | ||
Mob Damage | +0% | +10% | +20% | +40% | +60% | +80% | +120% | +160% | +200% (Max) | Damage Bonus | Crops | ||
PvP Damage | +0% | +5% | +10% | +15% | +20% | +25% | +40% | +65% | +80% (Max) | Damage Bonus | Ore | ||
XP Seeking | +0/h | +36000/h | +66000/h | +120000/h | +228000/h | +456000/h | +900000/h | +1740000/h | +2580000/h | +3360000/h | Guild XP | Emeralds | |
Tome Seeking | 0%/h | 0.15%/h | 1.2%/h | 2.4%/h (Max) | Drop Chance | Fish | |||||||
Emerald Seeking | 0%/h | 0.3%/h | 3%/h | 6%/h | 12%/h | 24%/h (Max) | Drop Chance | Wood | |||||
Larger Resource Storage | +0% | +100% | +300% | +700% | +1400% | +3300% | +7900% (Max) | Storage Bonus | Emeralds | ||||
Larger Emerald Storage | +0% | +100% | +300% | +700% | +1400% | +3300% | +7900% (Max) | Storage Bonus | Wood | ||||
Efficient Resources | +0% | +50% | +100% | +150% | +200% | +250% | +300% (Max) | Gathering Bonus | Emeralds | ||||
Efficient Emeralds | +0% | +35% | +100% | +300% (Max) | Emerald Bonus | Ore | |||||||
Resource Rate | 4s | 3s | 2s | 1s (Max) | Gather Rate | Emeralds | |||||||
Emerald Rate | 4s | 3s | 2s | 1s (Max) | Gather Rate | Crops |
Below are the costs for each Bonus.
Bonus | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|
Stronger Minions | 200 | 400 | 800 | 1600 (Max) | Wood | ||||||
Tower Multi-Attacks | 4800 (Max) | Fish | |||||||||
Tower Aura | 800 | 1600 | 3200 (Max) | Crops | |||||||
Tower Volley | 200 | 400 | 800 (Max) | Ore | |||||||
Gathering Experience | 600 | 1300 | 2000 | 2700 | 3400 | 5500 | 10000 | 20000 (Max) | Wood | ||
Mob Experience | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Fish | ||
Mob Damage | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Crops | ||
PvP Damage | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Ore | ||
XP Seeking | 100 | 200 | 400 | 800 | 1600 | 3200 | 6400 | 9600 | 12800 | Emeralds | |
Tome Seeking | 400 | 3200 | 6400 (Max) | Fish | |||||||
Emerald Seeking | 200 | 800 | 1600 | 3200 | 6400 (Max) | Fish | |||||
Larger Resource Storage | 400 | 800 | 2000 | 5000 | 16000 | 48000 (Max) | Emeralds | ||||
Larger Emerald Storage | 200 | 400 | 1000 | 2500 | 8000 | 24000 (Max) | Wood | ||||
Efficient Resources | 6000 | 12000 | 24000 | 48000 | 96000 | 192000 (Max) | Emeralds | ||||
Efficient Emeralds | 2000 | 8000 | 32000 (Max) | Ore | |||||||
Resource Rate | 6000 | 18000 | 32000 (Max) | Emeralds | |||||||
Emerald Rate | 2000 | 8000 | 32000 (Max) | Crops |
/gu <cmd>
You can join a guild with
/guild join [tag]
|
Joins a guild by tag |
Command | Description |
---|---|
/g [message]
|
Talk globally to your guild members in the guild chat. |
/guild leaderboard
|
See the global guild leaderboard (also available on the website). |
/guild list
|
See every member in your guild and some basic info about them such as their xp contributed. |
/guild stats
|
See the global guild statistics (also available on the website). |
/guild log
|
See the latest guild logs. |
/guild xp [amount]
|
Specify how much percentage of your gained Combat XP will go towards leveling up your guild. This includes all Combat XP from quests, mini-quests, and mobs. |
/guild territory
|
Open the territory menu |
/guild leave
|
Leave your current guild, at the price of 3 Soul Points. |
Command | Description |
---|---|
/guild invite [name]
|
Invite a new member to the guild |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild rank [name] [rank]
|
Rank up or down a member of the guild (only below your own rank). |
/guild attack
|
Attack the territory you're standing at. |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild kick [name
|
Kick members from the guild (only below your own rank) |
/guild banner
|
Open the banner editor (flag upgrading is currently broken) |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild transfer
|
Transfers guild ownership |
/guild disband
|
Permanently disbands the guild |
/guild seticon
|
Sets the guild icon (to hand) |
Guild banners are customizable in the guild menu when clicking the banner of an area, and are used to showcase a guild by means of a banner whenever they control a territory. Each banner is exclusive (and thus no two guilds can have the same banner) and can be changed at an area banner for 10,000 emeralds.
Pedestals for guild banners are upgrade-able when clicking on an area banner, and are displayed whenever the guild controls the territory as the area banner. Pedestals work in a system of tiers, with each upgrade incrementing the pedestal's tier by one. Each upgrade also has a required level for the guild, and if not fulfilled the guild is unable to upgrade their pedestal.
Minimum Guild Level: | Emeralds Needed: |
---|---|
Free | Free |
Minimum Guild Level: | Emeralds Needed: |
---|---|
10 | 1 Stack, 58 Liquid Emeralds, 4 Emerald Blocks, 32 Emeralds (500000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
20 | 3 Stacks, 52 Liquid Emeralds, 9 Emerald Blocks (1000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
30 | 7 Stacks, 40 Liquid Emeralds, 18 Emerald Blocks (2000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
40 | 15 Stacks, 16 Liquid Emeralds, 36 Emerald Blocks (4000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
50 | 30 Stacks, 33 Liquid Emeralds, 8 Emerald Blocks (8000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
60 | 61 Stacks, 2 Liquid Emeralds, 16 Emerald Blocks (16000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
70 | 122 Stacks, 4 Liquid Emeralds, 32 Emerald Blocks (32000000 Emeralds) |
Formula for the minimum guild level:
Level required = (tier - 1) * 10
Formula for the emeralds needed for tier 2 and higher:
Cost = (2 ^ (tier - 2)) * 500k
Below is a list of commonly used terms and phrases used within guilds.
N
on each of the territory upgrades.