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The Mage's weapon

The Mage is one of the four playable classes in WynnCraft. Known for its unique attack, powerful spells, and team support, the mage uses magic spells to get rid of his/her opponents. With his/her great party support spells, he/she can be an important part of your party. The mage is a good "all-around" class, with decent defense and range. The Mage does however have the weakest attack, with all three other classes doing far more damage. To counter that, certain skill builds have been made to turn the Mage into an excellent support class or battle medic. The Mage's weapon is a Wand and will appear as a stick. Left click with the stick to preform an attack on your opponents. The Mage only has two attack spells however the range and damage is powerful. As with all other classes the max level for the Mage is level 75. For in depth informations and play style tips and tricks please refer to the Mage Guide.


The Mage excels when it comes to having powerful and helpful spells.


Its first spell, unlocked immediately from the start of play, is the Healing Spell. The spell grows in strength upon reaching level 16 and 36. Mouse buttons: (Right-Left-Right)

Grade 1 (lv. 1)

  • Hunger: 8
  • Heal: 3

Grade 2 (lv. 16)

  • Hunger: 7
  • Heal: 3.5
  • + Purification, remove all negative effects and fire

Grade 3 (lv. 36)

  • Hunger: 6
  • Heal: 4
  • + Pulse, gives 2 hearts back after a few seconds


The second spell is unlocked at level 11 and is the Teleport Spell. This is among the largest benefits of being a Mage. The Teleport spell allows you to teleport quickly to escape or get into a strategic position, and you can travel using teleport too. However, you must be within 20 blocks of your target to successfully teleport. Upgrades for the Teleport spell are unlocked by reaching levels 26 and 46. Mouse buttons: (Right-Right-Right), and look in the direction you wish to teleport.

Grade 1 (lv. 11)

  • Hunger: 3

Grade 2 (lv. 26)

  • Hunger: 3
  • + Slash, hit enemies you cross while teleporting

Grade 3 (lv. 46)

  • Hunger: 3
  • + Eye Piercing, blinds mobs you damage for 5 seconds


The third spell, unlocked at level 21 is the Meteor Spell. This spell is a bonus to attack for the Mage. It allows you to hit large numbers of enemies at once and at a longer range then the Mage's normal attack. Along with the bonus in damage it also provides a larger area of effect since it explodes on impact. Upgrades for the Meteor Spell are unlocked by reaching levels 36 and 56. This is not the only offensive attack on the mage. Mouse buttons: (Right-Left-Left)

Grade 1 (lv. 21)

  • Hunger: 6
  • Damage: 250%

Grade 2 (lv. 36)

  • Hunger: 6
  • Damage: 250%
  • + Mesosphere Fall, the meteor now falls much faster

Grade 3 (lv. 56)

  • Hunger: 6
  • Damage: 250%
  • + Burning Ground, burn the ground for a few seconds, damaging anyone who enters the area 50% damage

Ice Snake

The final spell for the Mage, unlocked at level 31, is the Ice Snake Spell. This spell allows you to freeze opponents and do damage over long distances. The spell will cast a snake of ice at the opponent it is cast at and freeze them for a short period of time. Upgrades are unlocked at levels 46 and 66. Mouse buttons: (Right-Right-Left)

Grade 1 (lv. 31)

  • Hunger: 6
  • Damage: 50%
  • + Slow down enemies for 5 seconds

Grade 2 (lv. 46)

  • Hunger: 5
  • Damage: 50%
  • + Slow down enemies for 5 seconds
  • + Freezing, freezes the enemies for 2 seconds

Grade 3 (lv. 66)

  • Hunger: 4
  • Damage: 50%
  • + Slow down enemies for 4 seconds
  • + Mind Control, you can control the snake by moving your head left or right


  • Cleric (70 INT, 70 DEF, 8 STR) This build has been the most popular since it gives you survival ability in the wild and you can spam a lot of spells before you go into the cooldown. Even though your power isn't strong enough to kill people, you are the best support out there since you can carry your friends to victory. You will have endless heals especially if you carry some mana regen buffs on you. Note that level 3 heal now casts healing effect 3 times. This is far beyond enough to make you the best support using this build. Recommended for guild war and PvE.
  • Rift Walker (70 INT, 70 AGI, 8 DEF) This build is designed to help the Mage make the most of it's powerful spells with 70 INT, while also avoiding most attacks with 70 AGI. The build gets it's name because mages can adios most attacks and warp across the battlefeild in seconds. You will however struggle to deal damage without spells.
  • Spell Caster (50 STR, 70 DEF, 28 INT)This build is very strong especially if you are a level 75 mage with Bob's wand. Your meteore will destroy any enemies with low level armors, no matter what their level is. Be warned you have very limited mana in this build and you always need to stockpile mana potions with you. Mana regen isn't going to be helpful as you need mana steal in this case.
  • Semi-Tank (38 STR, 40 INT, 70 DEF) High Defence , Mid-Damage. Pretty Good in Duels.


  • It is the only class with a healing spell.
  • It is required to open up Bob's Tomb.
  • Can heal the person they are dueling.
  • A good starter class, recommended for getting items for other classes.
  • The only class with quick ranged attacks.
  • The only class with 1 main attack based move.
  • For further information, refer to the Mage Guide