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Mage

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Mage.png
Magestats.jpg
The Mage's weapon

The Mage is one of the four playable classes in WynnCraft. Known for its unique attack, powerful spells, and team support, the mage uses magic spells to get rid of his/her opponents. With his/her great party support spells, he/she can be an important part of your party. The mage is a good "all-around" class, with decent defense and range. The Mage does however have the weakest attack, with all three other classes doing far more damage. To counter that, certain skill builds have been made to turn the Mage into an excellent support class or battle medic. The Mage's weapon is a Wand and will appear as a stick. Left click with the stick to preform an attack on your opponents. The Mage only has two attack spells however the range and damage is powerful. As with all other classes the max level for the Mage is level 75. For in depth informations and play style tips and tricks please refer to the Mage Guide.

Spells

The Mage excels when it comes to having powerful and helpful spells.

Heal

Its first spell, unlocked immediately from the start of play, is the Healing Spell. The spell grows in strength upon reaching level 16 and 36. Mouse buttons: (Right-Left-Right)

Grade 1 (lv. 1)

  • Hunger: 8
  • Heal: 3

Grade 2 (lv. 16)

  • Hunger: 7
  • Heal: 3.5
  • + Purification, remove all negative effects and fire

Grade 3 (lv. 36)

  • Hunger: 6
  • Heal: 4
  • + Pulse, gives 2 hearts back after a few seconds

Teleport

The second spell is unlocked at level 11 and is the Teleport Spell. This is among the largest benefits of being a Mage. The Teleport spell allows you to teleport quickly to escape or get into a strategic position, and you can travel using teleport too. However, you must be within 20 blocks of your target to successfully teleport. Upgrades for the Teleport spell are unlocked by reaching levels 26 and 46. Mouse buttons: (Right-Right-Right), and look in the direction you wish to teleport.

Grade 1 (lv. 11)

  • Hunger: 3

Grade 2 (lv. 26)

  • Hunger: 3
  • + Slash, hit enemies you cross while teleporting

Grade 3 (lv. 46)

  • Hunger: 3
  • + Eye Piercing, blinds mobs you damage for 5 seconds

Meteor

The third spell, unlocked at level 21 is the Meteor Spell. This spell is a bonus to attack for the Mage. It allows you to hit large numbers of enemies at once and at a longer range then the Mage's normal attack. Along with the bonus in damage it also provides a larger area of effect since it explodes on impact. Upgrades for the Meteor Spell are unlocked by reaching levels 36 and 56. This is not the only offensive attack on the mage. Mouse buttons: (Right-Left-Left)

Grade 1 (lv. 21)

  • Hunger: 6
  • Damage: 250%

Grade 2 (lv. 36)

  • Hunger: 6
  • Damage: 250%
  • + Mesosphere Fall, the meteor now falls much faster

Grade 3 (lv. 56)

  • Hunger: 6
  • Damage: 250%
  • + Burning Ground, burn the ground for a few seconds, damaging anyone who enters the area 50% damage

Ice Snake

The final spell for the Mage, unlocked at level 31, is the Ice Snake Spell. This spell allows you to freeze opponents and do damage over long distances. The spell will cast a snake of ice at the opponent it is cast at and freeze them for a short period of time. Upgrades are unlocked at levels 46 and 66. Mouse buttons: (Right-Right-Left)

Grade 1 (lv. 31)

  • Hunger: 6
  • Damage: 50%
  • + Slow down enemies for 5 seconds

Grade 2 (lv. 46)

  • Hunger: 5
  • Damage: 50%
  • + Slow down enemies for 5 seconds
  • + Freezing, freezes the enemies for 2 seconds

Grade 3 (lv. 66)

  • Hunger: 4
  • Damage: 50%
  • + Slow down enemies for 4 seconds
  • + Mind Control, you can control the snake by moving your head left or right



Weapon

The Mage's weapon is the wand (also referred to and represented by the in-game item Stick). The Wand, when compared to the weapon of another class with the same level, attacks with significantly less damage. The Wand does, however make up for this lack of damage with a variety of powerful spells. Below is a table of the basic Mage Weapons (For more information on weapons, refer to the Weapons page.):

Weapon Name Damage Average Damage Min. Level
Oak Wood Stick 2-4 3 1
Birch Wood Stick 3-5 4 6
Spruce Wood Stick 4-8 6 13
Jungle Wood Stick 8-11 10 19
Flawless Oak Stick 14-18 16 28
Flawless Birch Stick 19-21 20 36



Trivia

  • It is the only class with a healing spell.
  • It is required to open up Bob's Tomb.
  • Can heal the person they are dueling.
  • A good starter class, recommended for getting items for other classes.
  • The only class with quick ranged attacks.
  • For further informations refer to the Mage Guide